folgende News zum Necromancer wurden auf der AoS Website veröffentlicht :
With the discovery of Malas, an ancient evil has been revealed, and is spreading across the land like a plague. The study of Necromancy draws people in with the promise of power and riches, while corrupting their souls in the process. Both mages and warriors will be enticed by this wicked school of spellcraft when they discover they can wield powerful weapons without disrupting their evil spells.
The Necromancer can inflict pain, pestilence, cold, and vile curses against their hapless foes, and in the battle`s aftermath animate their lifeless corpses into undead horrors that viciously attack any creature, dead or alive. But the Necromancer does not stop at simply animating corpses, for he can transform his very being into some of these forms, gaining both their powers and weaknesses.
A new spellbook becomes available, filled with sorcery so foreboding that it has been secreted away for generations. Necromancers will be able to use any of 16 evil spells, alone or in conjunction with other powerful magic.
In order to call upon the powers of pure evil, one must advance their skill in the art of Necromancy. Similar to the Magery ability, the more proficient you are in the dark arts, the higher the likelihood of successfully imposing the will of Evil. And those who have learned Spirit Speak will find themselves at a distinct advantage when wielding such powers.
Summon a cloud of poison to strike down your enemy.
Summon an evil, withering frost, damaging all nearby enemies...but especially those who are good.
Bring a jolt of temporary pain down on your enemy.
Briefly enchant your weapon to gain the power of life drain.
Link to a single enemy, handing back a great deal of the damage they inflict upon you.
Be it a strike from a sword or the sting of a spell, the next bad thing that happens to the receiver of this curse will be worse.
The receiver of this curse has difficulty thinking, making all abilities that require Mana more expensive.
Chokes an enemy with poison, doing more damage as their Stamina drops.
Inflicts necrosis upon the skin of the Necromancer or another target, making them more resistant to poison, cold and physical damage, but extremely vulnerable to fire.
Transforms the Necromancer into the form of a wraith, well-suited for resisting physical damage, but weak against magic.
Transforms the Necromancer into the form of a lich, the master of magic.
A powerful form that grants many strengths, but prevents the Necromancer from using garlic-based spells and potions.
A terrifying form that grants great physical strength, at the cost of one`s mind.
Summon a spirit wisp, dark wolf, death adder, vampire bat, or horde minion to your side, each with their own unique abilities and a special power granted to the caster.
Animate corpses into undead creatures that will wander around and attack any and every creature, except humans.
Summon a powerful revenant to slay a chosen foe. Revenants are incredibly persistent and can track their quarry, even when hidden.
Those mediums who know the Spirit Speak ability will continue to be our strongest communicators with the dead. In addition to allowing you to channel spiritual energy, those who have achieved "Grand Master" status in the art of speaking with the dead will automatically be heard and hear the cries of the ghosts around them.
Mediums will now be able to heal wounds by channeling "spiritual energy" from the corpse of a foe. However, if there is not a corpse nearby during the channeling ritual, the energy channeled will be the medium`s own though it will be a much less significant amount of life returned to your body.
A corpse will only contain enough spiritual energy to be channeled one time. Once it has yielded the remaining life contained within, the copse will turn a ghastly color, signifying that it has no more spiritual energy.