"Since we began activating the Veteran Rewards system, we have been carefully monitoring the usage and performance of the Veteran Rewards hardware. The release has gone smoothly thus far, but we have found some connectivity issues with the rewards server. As more shards get rewards and the server is accessed more, these connectivity issues will result in packet loss, creating longer wait times for the rewards gump to appear, and for the reward selection to take place. If more shards are activated and the problem is left unfixed, it could eventually result in packet loss on the servers themselves, creating lag on the shards.
To resolve this problem before this happens, we will be temporarily halting the activation of Vet Rewards, and re-evaluating the current schedule for release. As previously scheduled, the system was successfully activated on the Pacific and Lake Superior shards today, but we were unable to activate them on Siege Perilous at this time. Shards that have previously had Vet Rewards activated will not lose the ability to choose those rewards, but the system will not be activated on any new shards until this is resolved.
The connectivity fix is receiving top priority, and we anticipate that this will be resolved soon. We will post a new schedule as soon as the problem has been resolved."
Quelle: http://update.uo.com/fyi.html
:( Also klappt es am Freitag mit den Rewards für uns europäische Spieler vermutlich wieder nicht! Die bislang aktivierten "Welten" belasten den Rewards-Server anscheinend so stark, dass es zu Problemen im gesamten System zu kommen scheint und selbst die Spiele-Server im Lag stecken bleiben. Also wird der Fortgang der Server-Anschaltung erst einmal gestoppt und OSI arbeitet wie immer mit "Hochdruck" an der Lösung.
Was mich nur wundert ist, dass DF schon gestern im Mega-Lag steckte, obwohl doch noch gar keine Verbindung zum Reward-Server da sein soll?

















